
Dive
Every run is one level.
Swim in, clear three or four rooms, swim out. A run takes about a minute. Tap to shoot, drag to aim, and dodge the attacks marked on the floor.
Coming to iPhone and iPad
Pick a fish, build it up every run, and fight your way to the bottom of the ocean.

Dive
Swim in, clear three or four rooms, swim out. A run takes about a minute. Tap to shoot, drag to aim, and dodge the attacks marked on the floor.

Draft
Level up mid-dive and choose one of three cards. Stack crits, chain lightning, grow spines. No two runs play the same.

Grow
Bring home scales. Spend them on each fish's skill coral, armour that fits that fish and nobody else, and a bigger tank. It starts as a fish bowl on a bedroom desk and becomes a grand reef.
The roster
Shooter
Fires pearls from range. Two dashes, lucky scales, and an ultimate that fills the room with pearls.
Mage
Zaps chain from enemy to enemy. Charge up, darken the room, and call down a thunderstorm.
Melee
Hone the blade, then cut straight through. Marlin Charge dashes through enemies again and again, harder every pass.
Rogue
Fast and up close. Shadow Step behind things, then bloom an anemone that poisons everything nearby.
Tank
Puffs up to soak damage and hurts anything that touches him. Mega Puff fires a ring of spikes that ricochet off the walls.
Support
Homing bubble darts and a bubble nest that heals. Royal Display summons a shimmering royal guard to fight beside you.
Locked
Some say there's a seventh fish. Some say it only appears to those who reach the very bottom.
Twenty worlds
Each world is a real body of water, with its own creatures, its own rule and a boss waiting at level ten. 117 creatures, 200 levels, and the later worlds are hard.
Rain, water fleas, tadpoles and mosquito larvae.
Mud slows you down.
Stone banks, quick water, quicker enemies.
The current pushes you. Fight it or ride it.
Lily pads, pond weed and things lurking under both.

Poison puddles. Watch where you swim.
A long, strong current and sandy banks.
Current everywhere, and it isn't on your side.
Open, deep and much bigger than it looks.
Darkness. You see only the circle of light around you.

Mud again, but the things in it are meaner.
Tide surges where fresh water meets salt.
Roots, crabs and very little room to dodge.
The tide comes in. The tide goes out. You hold on.
Warm, bright water and crowded rooms.

Bright coral and tougher enemies.
Tall kelp, long shadows.

Open water. Nowhere to hide.
Dark again. Only the creatures glow.

The bottom of the ocean, and home of the Leviathan.

Co-op
Rooms grow and fill with more enemies for every fish. The first one through a door brings the whole party. Get knocked out and a friend can bring you back by staying close. Loot is per player.
Join friends with a party code.

Versus
Seventy-five-second rounds, a current that closes in from thirty seconds, and equal stats for everyone, so skill decides the match.
Screenshots
In development. Everything you see here can still change.
We're running small playtests as the game comes together. Tell us what you play on and we'll be in touch.