Nathan
CEO and co-founder
Runs the business side of the studio and writes code for the game.
The studio
Mofghoul Studios is a two-person independent game studio in Pennsylvania. Our first game is Fins of Fate.
We love dungeon crawlers. Archero and Brawl Stars are two of our favorite games, and we wanted to put our own twist on them.
That became Fins of Fate, a co-op roguelike where you play as a fish. You pick new powers on every run, team up with friends, and fight through twenty underwater worlds with a boss at the end of each one.
We test a lot. Bots play through every level so we can tune the difficulty, then we play it ourselves and change whatever isn't fun.
CEO and co-founder
Runs the business side of the studio and writes code for the game.
Co-founder
Handles marketing, outreach and player support, and writes code for the game.
Hard is fine. Cheap isn't. Every attack in our games tells you it's coming.
We keep a playable build at all times. Most of what makes a game fun only shows up when you play it.
No dark patterns, no selling your data, and nothing you can only win by paying for it.
We pick an engine, sketch a goldfish that spits pearls, and decide co-op has to work from day one.
Twenty worlds, six fish and a fish tank that grows as you play.
Small groups, real feedback, lots of rebalancing. Ask to join.
Other platforms after that.
We're not hiring yet. If you make art, music or sound for games and you like what you see, say hi anyway.